==  Logicpuzzle bundel (v2.4)  ==

04/06/2013  added magnets environment [jk]
                  \minus{H|V}, \plus{H|V}, \{PM|MP}{V|H}, \magnets{H|V}

03/06/2013  added masyu environment [jk]
                  \masyuline, \MasyuW, \MasyuB

03/06/2013  added \setcells [jk]

03/06/2013  added magiclabyrinth environment [jk]
                  and \mlline
                  
==  Logicpuzzle bundel (v2.3)  ==

29/05/2013  added numberlink environment [jk]
                  \link, \numberlinkcell

28/05/2013  added fourwinds environment [jk]
                  \fourwindscell

28/05/2013  Bugfix: \framepuzzle only worked correctly for quadratic puzzles [jk]

27/05/2013  added resuko environment [jk]
                  \xtikzpath, \Curve{B|T}{L|R}, \Straight{H|V},
                  \Cross{H|V}, \Graveltrap. \parkinglot, \pitlane,
                  \track, \trackH, \trackV

==  Logicpuzzle bundel (v2.2)  ==

16/05/2013  added bridges environment [jk]
                  \bridgesrow, \bridgescolumn and \bridge

15/05/2013  added starbattle environment [jk]

14/05/2013  added sunandmoon and starsandarrows environments [jk]
                  \Star, \Cloud, \Moon{{T,B},{R,L}} and arrows 
                  \Right,...,\Left,...,\RightDown

==  Logicpuzzle bundel (v2.1)  ==

07/05/2013  reduced package counters -> LP@rows, LP@columns [jk]
  
06/05/2013  updated lpsmag for v2.0+ [jk]

06/05/2013  added schatzsuche environment and \kakurocolumn, \Diamond [jk]

05/05/2013  added kakuro environment and \kakurorow, \KKR, \Black [jk]

04/05/2013  added tentsandtrees environment and \Tree, \Tent [jk]

==  Logicpuzzle bundel (v2.0)  ==

30/04/2013  moved package contents to logicpuzzle.sty [jk]

23/04/2013  added tunnel environment and \portal, \tube [jk]

22/04/2013  added minesweeper environment and \Mine [jk]

==  Logicpuzzle bundel (v1.9)  ==

-- slitherlink.sty (v1.0) --

15/04/2013  added slitherlink.sty [jk]

-- laserbeam.sty (v1.0) --

17/04/2013  added laserbeam.sty

-- logicpuzzle.sty (v1.9) --

17/04/2013  added \placecross, \placemirror, \placearrow [jk]

15/04/2013  added \setbigcell, \setgridlinestyle, [jk]
                  \setnormallinewidth, \setthicklinewidth

==  Logicpuzzle bundel (v1.8)  ==

-- killersudoku.sty (v1.0) --

09/04/2013  added killersudoku.sty [jk]

-- kendoku.sty (v1.0) --

09/04/2013  added kendoku.sty

-- battleship.sty (v1.4a) --

10/04/2013  Bugfix: renamed counter LP@whiledo -> LP@whiledo@i [jk]

-- logicpuzzle.sty (v1.8) --

09/04/2013  added \colorarea (\framearea without frame) [jk]

09/04/2013  added \setrule for setting calculation rules [jk]
            into the top left corner of a cell

08/04/2013  added \tikzpath for contructing a tikz path [jk]

==  Logicpuzzle bundel (v1.7)  ==

-- ddsudoku.sty (v1.0) --

28/03/2013  added ddsudoku.sty [jk]

-- hitori.sty (v1.0) --

03/04/2013  added hitori.sty

-- logicpuzzle.sty (v1.3) --

03/04/2013  added \setcolorrow, \setcolorcolumn [jk]
                  and \LP@definecolor
            Bugfix: \setcolumn -> usage of \LP@setrowcontents

02/04/2013  added documentation for logicpuzzle.sty

28/03/2013  added \LP@init@counter, \LP@define@key and
                  \LP@define@choicekey@fontsize

==  Logicpuzzle bundel (v1.6)  ==

-- lpsudoku.sty (v1.0) --

21/03/2013  added lpsmag [jk]
20/03/2013  added createlpsudoku [jk]
18/03/2013  added lpsudoku.sty [jk]

==  Logicpuzzle bundel (v1.5)  ==

-- chaossudoku.sty (v1.0) --

14/03/2013  added chaossudoku.sty [jk]

-- hakyuu.sty (v1.0) --

13/03/2013  added hakyuu.sty [jk]

-- logicpuzzle.sty (v1.2a) --

13/03/2013  Bugfix: added pgf layer LPbgcolor for drawing colored background [jk]

==  Logicpuzzle bundel (v1.4)  ==

-- skyline.sty (v1.0) --

06/03/2013  added option sudoku [jk]

05/03/2013  added \skylinecell [jk]

05/03/2013  added skelton of skyline.sty [jk]

-- bokkusu.sty (v1.1) --

05/03/2013  added \lets for \valueH, \valueV,
                  \sumH, \sumV [jk]
            see: logicpuzzle.sty v1.2 (05/03/2012)

-- logicpuzzle.sty (v1.2) --

06/03/2013  added \LP@drawsudokugrid [jk]

06/03/2013  added \setcell [jk]

06/03/2013  added \framearea, \fillarea [jk]

06/03/2013  added environments puzzlebackground, puzzleforeground [jk]
            -> added pgf layer LPbackground, LPforeground

05/03/2013  deleted option color [jk]

05/03/2013  added \setrow, \setcolumn [jk]

05/03/2013  added \LP@bottomrow, \LP@toprow,
                  \LP@leftcolumn. \LP@leftcolumn [jk]

==  Logicpuzzle bundel (v1.3)  ==

-- bokkusu.sty (v1.0) --

28/02/2013  added bokkusu.sty [jk]

-- battleship.sty (v1.3) --

27/02/2013  added option cvoffset [jk]
              to set indiviual vertical counter offsets

-- logicpuzzle.sty (v1.1) --

26/02/2013  added \LP@ingrid to \fillcell [jk]

26/02/2013  added \valueH, \valueV, \sumH, \sumV, \fillcell,
            \fillrow, \fillcolumn [jk]

26/02/2013  Bugfix: mix up column and row in \setXcontents [jk]

-- battleship.sty  (v1.2) --

19/02/2013  implemented \classicgame [jk]
              for drawing game sheets for classic Battleship

18/02/2013  implemented option title [jk]
              -> \titleformat

18/02/2013  implemented option counterstyle [jk]
              -> \puzzlecounter, \setpuzzlecounter
                 \definecounterstyle

17/02/2013  implemented option bgcolor [jk]

17/02/2013  moved code base for logic puzzles into logicpuzzle.sty [jk]

-- battleship.sty  (v1.1) --

12/02/2013 added \placewater [jk]
             puts a water marker into the grid

12/02/2013 added \placeisland [jk]
             puts an island with random outline into the grid

12/02/2013 renamed \ship -> \placesegment [jk]
                     added \let\ship\placesegment

11/02/2013 implemented \placeship{direction}{column}{row}{length} [jk]
             placement of complete ship at (column,row) in direction {V|H}
             with length length.

11/02/2013 implemented \BS@ingrid [jk]
             checks if coordinate is in the grid
             -> PackageError

10/02/2013 added \battleshipsetup [jk]
             for resetting global options

-- battleship bundle --

2013/02/09  IPO of battleship on CTAN

