AnimatedEntity.qml Example File | Qt3D Module 5.5

- Qt 5.5
- Qt3D Module
- Qt3D: Scene3D QML Example
- AnimatedEntity.qml Example File
- Qt 5.5.1 Reference Documentation

# AnimatedEntity.qml Example File

scene3d/AnimatedEntity.qml

    /****************************************************************************
    **
    ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
    ** Contact: http://www.qt-project.org/legal
    **
    ** This file is part of the Qt3D module of the Qt Toolkit.
    **
    ** $QT_BEGIN_LICENSE:LGPL3$
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    ** GNU Lesser General Public License Usage
    ** Alternatively, this file may be used under the terms of the GNU Lesser
    ** General Public License version 3 as published by the Free Software
    ** Foundation and appearing in the file LICENSE.LGPLv3 included in the
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    ** ensure the GNU Lesser General Public License version 3 requirements
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    ** GNU General Public License Usage
    ** Alternatively, this file may be used under the terms of the GNU
    ** General Public License version 2.0 or later as published by the Free
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    import Qt3D 2.0
    import Qt3D.Renderer 2.0

    import QtQuick 2.0 as QQ2

    Entity {
        id: sceneRoot

        Camera {
            id: camera
            projectionType: CameraLens.PerspectiveProjection
            fieldOfView: 45
            aspectRatio: 16/9
            nearPlane : 0.1
            farPlane : 1000.0
            position: Qt.vector3d( 0.0, 0.0, -40.0 )
            upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
            viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
        }

        Configuration  {
            controlledCamera: camera
        }

        components: [
            FrameGraph {
                activeFrameGraph: Viewport {
                    id: viewport
                    rect: Qt.rect(0.0, 0.0, 1.0, 1.0) // From Top Left
                    clearColor: "transparent"

                    CameraSelector {
                        id : cameraSelector
                        camera: camera

                        ClearBuffer {
                            buffers : ClearBuffer.ColorDepthBuffer
                        }
                    }
                }
            }
        ]

        PhongMaterial {
            id: material
        }

        TorusMesh {
            id: torusMesh
            radius: 5
            minorRadius: 1
            rings: 100
            slices: 20
        }

        Transform {
            id: torusTransform
            Scale { scale3D: Qt.vector3d(1.5, 1, 0.5) }
            Rotate {
                angle: 45
                axis: Qt.vector3d(1, 0, 0)
            }
        }

        Entity {
            id: torusEntity
            components: [ torusMesh, material, torusTransform ]
        }

        SphereMesh {
            id: sphereMesh
            radius: 3
        }

        Transform {
            id: sphereTransform
            Translate {
                translation: Qt.vector3d(20, 0, 0)
            }

            Rotate {
                id: sphereRotation
                axis: Qt.vector3d(0, 1, 0)
            }
        }
        QQ2.NumberAnimation {
            target: sphereRotation
            property: "angle"
            duration: 10000
            from: 0
            to: 360

            loops: QQ2.Animation.Infinite
            running: true
        }

        Entity {
            id: sphereEntity
            components: [ sphereMesh, material, sphereTransform ]
        }
    }