scenemodifier.h Example File | Qt3D Module 5.5

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- Qt3D: Basic Shapes C++ Example
- scenemodifier.h Example File
- Qt 5.5.1 Reference Documentation

# scenemodifier.h Example File

basicshapes-cpp/scenemodifier.h

    /****************************************************************************
    **
    ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
    ** Contact: http://www.qt-project.org/legal
    **
    ** This file is part of the Qt3D module of the Qt Toolkit.
    **
    ** $QT_BEGIN_LICENSE:LGPL3$
    ** Commercial License Usage
    ** Licensees holding valid commercial Qt licenses may use this file in
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    **
    ** GNU Lesser General Public License Usage
    ** Alternatively, this file may be used under the terms of the GNU Lesser
    ** General Public License version 3 as published by the Free Software
    ** Foundation and appearing in the file LICENSE.LGPLv3 included in the
    ** packaging of this file. Please review the following information to
    ** ensure the GNU Lesser General Public License version 3 requirements
    ** will be met: https://www.gnu.org/licenses/lgpl.html.
    **
    ** GNU General Public License Usage
    ** Alternatively, this file may be used under the terms of the GNU
    ** General Public License version 2.0 or later as published by the Free
    ** Software Foundation and appearing in the file LICENSE.GPL included in
    ** the packaging of this file. Please review the following information to
    ** ensure the GNU General Public License version 2.0 requirements will be
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    #ifndef SCENEMODIFIER_H
    #define SCENEMODIFIER_H

    #include <QtCore/QObject>

    #include <Qt3DCore/qentity.h>
    #include <Qt3DCore/qscaletransform.h>
    #include <Qt3DCore/qrotatetransform.h>
    #include <Qt3DCore/qtransform.h>
    #include <Qt3DCore/QTranslateTransform>

    #include <Qt3DRenderer/QTorusMesh>
    #include <Qt3DRenderer/QCylinderMesh>
    #include <Qt3DRenderer/QCuboidMesh>
    #include <Qt3DRenderer/QSphereMesh>
    #include <Qt3DRenderer/QPhongMaterial>

    class SceneModifier : public QObject
    {
        Q_OBJECT

    public:
        explicit SceneModifier(Qt3D::QEntity *rootEntity);
        ~SceneModifier();

    public slots:
        void enableTorus(bool enabled);
        void enableCylinder(bool enabled);
        void enableCuboid(bool enabled);
        void enableSphere(bool enabled);

    private:
        Qt3D::QEntity *m_rootEntity;
        Qt3D::QTorusMesh *m_torus;
        Qt3D::QEntity *m_cylinderEntity;
        Qt3D::QEntity *m_torusEntity;
        Qt3D::QEntity *m_cuboidEntity;
        Qt3D::QEntity *m_sphereEntity;
    };

    #endif // SCENEMODIFIER_H