QResourceManager Class | Qt3D Module 5.5

- Qt 5.5
- Qt3D Module
- C++ Classes
- QResourceManager
- Qt 5.5.1 Reference Documentation

# QResourceManager Class

(Qt3D::QResourceManager)

The QResourceManager allocates memory for resources that can be referenced by a QHandle. More...

Header: | #include <QResourceManager>
qmake: | QT += 3dcore
Since: | Qt 5.5
Inherits: |

- List of all members, including inherited members

## Public Functions

| QResourceManager()
| ~QResourceManager()
QHandle<T, INDEXBITS> | acquire()
bool | contains(const C & id) const
T * | data(const QHandle<T, INDEXBITS> & handle)
QHandle<T, INDEXBITS> | getOrAcquireHandle(const C & id)
T * | getOrCreateResource(const C & id)
QHandle<T, INDEXBITS> | lookupHandle(const C & id)
T * | lookupResource(const C & id)
int | maxResourcesEntries() const
void | release(const QHandle<T, INDEXBITS> & handle)
void | releaseResource(const C & id)
void | reset()

## Detailed Description

The QResourceManager allocates memory for resources that can be referenced by a QHandle.

Using a QHandleManager for handle management, the QResourceManager's responsibility is to provide memory for resources and to offer ways to interact with the resource through the QHandle.

Using the QHandle obtained when acquiring a resource, the resource can be retrieved and released when no longer needed.

Internally, memory can be reorganized for best performance while being transparent to the user.

The memory allocation scheme and locking policies can be customized by providing template parameters. The defaults are ArrayAllocationPolicy and NonLockingPolicy respectively.

## Member Function Documentation

### QResourceManager::QResourceManager()

### QResourceManager::~QResourceManager()

### QHandle<T, INDEXBITS> QResourceManager::acquire()

### bool QResourceManager::contains(const C & id) const

### T * QResourceManager::data(const QHandle<T, INDEXBITS> & handle)

### QHandle<T, INDEXBITS> QResourceManager::getOrAcquireHandle(const C & id)

### T * QResourceManager::getOrCreateResource(const C & id)

### QHandle<T, INDEXBITS> QResourceManager::lookupHandle(const C & id)

### T * QResourceManager::lookupResource(const C & id)

### int QResourceManager::maxResourcesEntries() const

### void QResourceManager::release(const QHandle<T, INDEXBITS> & handle)

### void QResourceManager::releaseResource(const C & id)

### void QResourceManager::reset()