Qt3D: Basic Shapes C++ Example | Qt3D Module 5.5

- Qt 5.5
- Qt3D Module
- Qt3D: Basic Shapes C++ Example
- Qt 5.5.1 Reference Documentation

# Qt3D: Basic Shapes C++ Example

Basic Shapes shows four basic shapes that Qt3D offers: a torus, a cylinder, a cube, and a sphere. The example also shows how to embed a Qt3D scene into a widget and connect with other widgets.

## Running the Example

To run the example from Qt Creator, open the Welcome mode and select the example from Examples. For more information, visit Building and Running an Example.

## Setting Up a Torus Mesh

As an example, we go through how to set up a torus mesh. First, we instantiate the `QTorusMesh`, and then we set the mesh specific parameters, which for torus are radius, minor radius, and the number of rings and slices.

    m_torus = new Qt3D::QTorusMesh();
    m_torus->setRadius(1.0f);
    m_torus->setMinorRadius(0.4f);
    m_torus->setRings(100);
    m_torus->setSlices(20);

The size and position of the torus can be adjusted with transform components. We create scale, translation, and rotation components and add them into the `QTransform` component.

    Qt3D::QScaleTransform *torusScale = new Qt3D::QScaleTransform();
    Qt3D::QTranslateTransform *torusTranslation = new Qt3D::QTranslateTransform();
    Qt3D::QRotateTransform *torusRotation = new Qt3D::QRotateTransform();
    Qt3D::QTransform *torusTransforms = new Qt3D::QTransform();

    torusScale->setScale3D(QVector3D(2.0f, 2.0f, 2.0f));
    torusTranslation->setTranslation(QVector3D(1.7f, 1.7f, 0.0f));
    torusRotation->setAngleDeg(25.0f);
    torusRotation->setAxis(QVector3D(0, 1, 0));

    torusTransforms->addTransform(torusRotation);
    torusTransforms->addTransform(torusTranslation);
    torusTransforms->addTransform(torusScale);

To change the diffuse color of the mesh, we create a `QPhongMaterial` and set its diffuse color.

    Qt3D::QPhongMaterial *torusMaterial = new Qt3D::QPhongMaterial();
    torusMaterial->setDiffuse(QColor(QRgb(0xbeb32b)));

The final step is to add the torus into an entity tree, and we do that by creating a `QEntity` with a parent entity and adding the previously created mesh, material, and transform components into it.

    m_torusEntity = new Qt3D::QEntity(m_rootEntity);
    m_torusEntity->addComponent(m_torus);
    m_torusEntity->addComponent(torusMaterial);
    m_torusEntity->addComponent(torusTransforms);

We can control the visibility of the entity by defining whether it has a parent or not. That is, whether it is part of an entity tree or not.

    void SceneModifier::enableTorus(bool enabled)
    {
        m_torusEntity->setParent(enabled ? m_rootEntity : Q_NULLPTR);
    }

Files:

- basicshapes-cpp/scenemodifier.cpp
- basicshapes-cpp/scenemodifier.h
- basicshapes-cpp/main.cpp
- basicshapes-cpp/basicshapes-cpp.pro