audioengine.qml Example File | Qt Multimedia 5.4

- Qt 5.4
- Qt Multimedia
- AudioEngine Example
- audioengine.qml Example File
- Qt 5.4.2 Reference Documentation

# audioengine.qml Example File

audioengine/qml/audioengine.qml

    /****************************************************************************
     **
     ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
     ** Contact: http://www.qt-project.org/legal
     **
     ** This file is part of the examples of the Qt Toolkit.
     **
     ** $QT_BEGIN_LICENSE:BSD$
     ** You may use this file under the terms of the BSD license as follows:
     **
     ** "Redistribution and use in source and binary forms, with or without
     ** modification, are permitted provided that the following conditions are
     ** met:
     **   * Redistributions of source code must retain the above copyright
     **     notice, this list of conditions and the following disclaimer.
     **   * Redistributions in binary form must reproduce the above copyright
     **     notice, this list of conditions and the following disclaimer in
     **     the documentation and/or other materials provided with the
     **     distribution.
     **   * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
     **     of its contributors may be used to endorse or promote products derived
     **     from this software without specific prior written permission.
     **
     **
     ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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     ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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    import QtAudioEngine 1.0
    import QtQuick 2.0
    import "content"

    Rectangle {
        color:"white"
        id: root
        width: 300
        height: 500
        property int radius : 100
        property real twoPi : Math.PI + Math.PI

        MyAudioEngine {
            id:audioEngine
            listener.position : Qt.vector3d(observer.x, observer.y, 0);
        }

        Item {
            id: circle
            x: root.width / 2
            y: root.height / 2
            property real percent: 0
            SequentialAnimation on percent {
                id: circleAnim1
                loops: Animation.Infinite
                running: true
                NumberAnimation {
                duration: 12000
                from: 0
                to: 1
                }

            }
        }

        Item {
            id: holder
            x: circle.x - Math.sin(circle.percent * root.twoPi) * root.radius - 50
            y: circle.y + Math.cos(circle.percent * root.twoPi) * root.radius + 50
        }

        Rectangle {
            color:"green"
            id: observer
            width: 16
            height: 16
            x: circle.x - width / 2
            y: circle.y - height / 2
        }
        Rectangle {
            color:"red"
            id: starship
            width: 32
            height: 32
            x: holder.x - width / 2
            y: holder.y - height / 2
        }
        MouseArea {
           anchors.fill: parent
           onClicked: {
               audioEngine.sounds["effects"].play(Qt.vector3d(holder.x, holder.y, 0));
           }
        }

        SoundInstance {
            id: shipSound
            engine:audioEngine
            sound:"shipengine"
            position: Qt.vector3d(holder.x, holder.y, 0)
            direction: {
                var a = (starship.rotation / 360) * root.twoPi;
                return Qt.vector3d(Math.sin(a), -Math.cos(a), 0);
            }
            velocity: {
                var speed = root.twoPi * root.radius / 4;
                return shipSound.direction.times(speed);
            }

            Component.onCompleted: shipSound.play()
       }

        //Category Volume Control
        Rectangle {
            property variant volumeCtrl: audioEngine.categories["sfx"];
            id: volumeBar
            x: 10
            y: 10
            width: 280
            height: 22
            color: "darkgray"
            Rectangle {
                id: volumeTracker
                x: 0
                y: 0
                width: volumeBar.volumeCtrl.volume * parent.width;
                height: parent.height
                color: "lightgreen"
            }
            Text {
                text: " volume:" + Math.round(volumeBar.volumeCtrl.volume * 100) +"%";
                font.pointSize: 16;
                font.italic: true;
                color: "black"
                anchors.fill: parent
            }

            MouseArea {
                anchors.fill: parent
                property bool m:false
                onPressed: {
                    m = true;
                    updateVolume(mouse);
                }
                onReleased: {
                    m = false;
                }

                onPositionChanged: {
                    if (m) {
                        updateVolume(mouse);
                    }
                }
                function updateVolume(mouse) {
                    volumeBar.volumeCtrl.volume = Math.min(1, Math.max(0, mouse.x / (volumeBar.width - 1)));
                }
            }
        }

        //Information display
        Item {
            x:10
            y:32
            Text {
                text: " [live instances] = " + audioEngine.liveInstances;
                font.pointSize: 14;
                font.italic: true;
                color: "black"
                anchors.fill: parent
            }
        }

        Item {
            x:10
            y:60
            Text {
                text: " [loading]=" + (audioEngine.loading ? "true" : "false");
                font.pointSize: 16;
                font.italic: true;
                color: "black"
                anchors.fill: parent
            }
        }
    }