netrek
  
  The client half of the xtrek code.

  This half of the code will call up the xtrek server, and interfaces
  the user with the game.  It also reads a .xtrekrc file to set up the 
  user defaults (a different file may be specified by netrek -r filename).
  A sample .xtrekrc file is provided herein.
  
  Currently, there is an X10 version, and an X11 version and an SGI
  gl version.  It would conceivably be "easy" to add another graphics 
  interface, though, by simply writing another module like x10window.c,
  x11window.c, or glwindow.c (about 1300 lines of code).

  Options include:

  -r defaultfile:	Specify your own .xtrekrc file.
  -s socketnum:		Use a specific socket number for connection.  This 
			requires the ntserv program to be started up by hand.
  -h hostname:		Specify xtrek host to connect to.
  -d display:		Specify display to connect to.
  -p socketnum:		Specifies the foreign port to attempt a connection
			to.

Additional notes:
  Many people don't like it when the client gets those window manager borders.
  If you don't like them, then remove all XSetClassHints() calls, and the 
  XSetWMHints() calls which immediately follow them.  Also, set all of 
  the override_redirect flags to True (they are all being explicitly set 
  to false currently).
