# This is the general and main setting for woody 
# We place only tweaks that affect general widgets here

# The size of icons on the toolbar and menus

gtk-icon-sizes = "gtk-large-toolbar=24,24:panel-menu=20,20:gtk-menu=14,14"

# Default, or base, setting for woody

style "industrial-woody"
{
	# Determines whether focus around widgets are internal or external
	
	GtkWidget::interior_focus = 0

	# Affects the size of widgets--e.g panel height--and focus line

    GtkWidget::focus-line-width =1

	# Determines focus line pattern

	GtkWidget::focus-line-pattern = "\1\1"
		        
	# Width, in pixels, between focus indicator and the widget 'box'

	GtkWidget::focus-padding = 0
	    
	# Color of cursor

	GtkWidget::cursor-color = "#555555"

	# Color of cursor when editing right-to-left and left-to-right text

	GtkWidget::secondary-cursor-color = "#555555"

	# Width, or thickness, of cursor

	GtkWidget::cursor-aspect-ratio = 0.2

	# A semi-transparent hilight for files selected in Nautilus

	NautilusIconContainer::highlight_alpha  = 160

	# This sets the color used for the text under the icons in nautilus
	# when they are not highlighted.

	NautilusIconContainer::dark_info_color  = "#555555"

	# This is the color of the text under an icon in Nautilus when
	# it is highlighted.

	NautilusIconContainer::light_info_color = "#ffffff"

	# General horizontal and vertical thickness of widgets

	xthickness = 1
	ythickness = 1

	# Widget background and foreground colors in several states

	# Default color of all widgets in normal state
	
	bg[NORMAL]      = "#CCB58B"
	
	# Color of widget when the mouse is over it
	
	bg[PRELIGHT]    = "#deaf35"

	# Color of widget is gtk_state_active()
	
	bg[ACTIVE]      = "#deaf35" 
	
	# Color of widget that are disable or cannot be used
	
	bg[INSENSITIVE] = "#ccb68b" 

	# Color of widget when they are selected
	
	bg[SELECTED]    = "#555555"

	# Color of background in text and entry widgets when text is selected

	base[SELECTED]  = "#555555"

	# Default background color of text and entry widgets
	
	base[NORMAL]    = "#F5E7C3"

	# Color of bacground of text and entry widgets when they aren't in focus
	
	base[ACTIVE]    = "#deaf35" 

	# Color of background of text and entry widgets that are disabled
	
	base[INSENSITIVE] = "#deaf35"

	# Default color of text on widgets like buttons	

	fg[NORMAL]		= "#555555"

	# Color of text on widgets when they are selected
	
	fg[SELECTED]	= "#ffffff"
	
	# Color of text on widgets on windows that do not have focus
	
	fg[ACTIVE]		= "#ffffff"
	
	# Color of text on widgets  that are disabled
	
	fg[INSENSITIVE] = "#deaf35"

	# Color of text on widgets when the mouse is over them
	
	fg[PRELIGHT]	= "#ffffff"

	# Color of text when selected in text and entry widgets
	
	text[SELECTED]  = "#ffffff"

	# Color of text in text and entry widgets on windows that do not have focus
	
	text[ACTIVE]    = "#555555"
	
	# Default color of text in text and entry widgets
	
	text[NORMAL]	= "#555555"
	
	# Color of text in text and entry widgets when mouse is over them. I don't
	# think this does anything
	
	text[PRELIGHT]  = "#ffffff"

	# Render default and basic widgets using Ximian's industrial engine
	
	engine "industrial" {}

}
class "GtkWidget" style "industrial-woody"
