Blitz,invert,10,11;img,mode = QImage::InvertRgb
Blitz,grayscale,10,112;img,reduceDepth = false
Blitz,smoothScale,10,116,22;img,sz,aspectRatio = Qt::IgnoreAspectRatio
Blitz,smoothScale,10,122,122,22;img,dw,dh,aspectRatio = Qt::IgnoreAspectRatio
Blitz,smoothScaleFilter,10,116,120,6,22;img,sz,blur = 1.0,filter = Blitz::BlackmanFilter,aspectRatio = Qt::IgnoreAspectRatio
Blitz,smoothScaleFilter,10,122,122,120,6,22;img,dwX,dwY,blur = 1.0,filter = Blitz::BlackmanFilter,aspectRatio = Qt::IgnoreAspectRatio
Blitz,convolve,10,122,121;img,matrix_size,matrix
Blitz,convolveInteger,10,122,123,122;img,matrix_size,matrix,divisor = 0
Blitz,blur,10,122;img,radius = 3
Blitz,gaussianBlur,10,120,120;img,radius = 0.0,sigma = 1.0
Blitz,edge,10;img
Blitz,convolveEdge,10,120,2;img,radius = 0.0,quality = Blitz::High
Blitz,gaussianSharpen,10,120,120,2;img,radius = 0.0,sigma = 1.0,quality = Blitz::High
Blitz,sharpen,10,122;img,radius = 3
Blitz,emboss,10,120,120,2;img,radius = 0.0,sigma = 1.0,quality = Blitz::High
Blitz,antialias,10;img
Blitz,despeckle,10;img
Blitz,contrast,10,112,122;img,sharpen,weight = 3
Blitz,equalize,10;img
Blitz,normalize,10;img
Blitz,intensity,10,120;img,percent
Blitz,channelIntensity,10,120,5;img,percent,channel
Blitz,desaturate,10,120;img,desat = 0.5
Blitz,fade,10,120,114;img,val,color
Blitz,flatten,10,114,114;img,ca,cb
Blitz,threshold,10,128,5,129,129;img,thresholdValue = 127,channel = Blitz::Grayscale,aboveColor = qRgb(255,255,255),belowColor = qRgb(0,0,0)
Blitz,swirl,10,120;img,degrees = 60.0
Blitz,implode,10,120;img,amount = 0.3
Blitz,wave,10,120,120,129;img,amplitude = 25.0,frequency = 150.0,background = 0
Blitz,oilPaint,10,120,2;img,radius = 0.0,quality = Blitz::High
Blitz,charcoal,10;img
Blitz,gradient,116,114,114,3;size,ca,cb,type
Blitz,grayGradient,116,128,128,3;size,ca,cb,type
Blitz,unbalancedGradient,116,114,114,3,122,122;size,ca,cb,type,xfactor = 100,yfactor = 100
Blitz,grayUnbalancedGradient,116,128,128,3,122,122;size,ca,cb,type,xfactor = 100,yfactor = 100
Blitz,modulate,10,10,112,4,122,5;img,modImg,reverse,type,factor,channel
Blitz,Blitz,113;copy
Blitz,invert,10;img
Blitz,grayscale,10;img
Blitz,smoothScale,10,116;img,sz
Blitz,smoothScale,10,122,122;img,dw,dh
Blitz,smoothScaleFilter,10,116;img,sz
Blitz,smoothScaleFilter,10,116,120;img,sz,blur = 1.0
Blitz,smoothScaleFilter,10,116,120,6;img,sz,blur = 1.0,filter = Blitz::BlackmanFilter
Blitz,smoothScaleFilter,10,122,122;img,dwX,dwY
Blitz,smoothScaleFilter,10,122,122,120;img,dwX,dwY,blur = 1.0
Blitz,smoothScaleFilter,10,122,122,120,6;img,dwX,dwY,blur = 1.0,filter = Blitz::BlackmanFilter
Blitz,convolveInteger,10,122,123;img,matrix_size,matrix
Blitz,blur,10;img
Blitz,gaussianBlur,10;img
Blitz,gaussianBlur,10,120;img,radius = 0.0
Blitz,convolveEdge,10;img
Blitz,convolveEdge,10,120;img,radius = 0.0
Blitz,gaussianSharpen,10;img
Blitz,gaussianSharpen,10,120;img,radius = 0.0
Blitz,gaussianSharpen,10,120,120;img,radius = 0.0,sigma = 1.0
Blitz,sharpen,10;img
Blitz,emboss,10;img
Blitz,emboss,10,120;img,radius = 0.0
Blitz,emboss,10,120,120;img,radius = 0.0,sigma = 1.0
Blitz,contrast,10,112;img,sharpen
Blitz,desaturate,10;img
Blitz,threshold,10;img
Blitz,threshold,10,128;img,thresholdValue = 127
Blitz,threshold,10,128,5;img,thresholdValue = 127,channel = Blitz::Grayscale
Blitz,threshold,10,128,5,129;img,thresholdValue = 127,channel = Blitz::Grayscale,aboveColor = qRgb(255,255,255)
Blitz,swirl,10;img
Blitz,implode,10;img
Blitz,wave,10;img
Blitz,wave,10,120;img,amplitude = 25.0
Blitz,wave,10,120,120;img,amplitude = 25.0,frequency = 150.0
Blitz,oilPaint,10;img
Blitz,oilPaint,10,120;img,radius = 0.0
Blitz,unbalancedGradient,116,114,114,3;size,ca,cb,type
Blitz,unbalancedGradient,116,114,114,3,122;size,ca,cb,type,xfactor = 100
Blitz,grayUnbalancedGradient,116,128,128,3;size,ca,cb,type
Blitz,grayUnbalancedGradient,116,128,128,3,122;size,ca,cb,type,xfactor = 100
