main.cpp Example File | Qt3D Module 5.5

- Qt 5.5
- Qt3D Module
- Qt3D: Playground QML Example
- main.cpp Example File
- Qt 5.5.1 Reference Documentation

# main.cpp Example File

playground-qml/main.cpp

    /****************************************************************************
    **
    ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
    ** Contact: http://www.qt-project.org/legal
    **
    ** This file is part of the Qt3D module of the Qt Toolkit.
    **
    ** $QT_BEGIN_LICENSE:LGPL3$
    ** Commercial License Usage
    ** Licensees holding valid commercial Qt licenses may use this file in
    ** accordance with the commercial license agreement provided with the
    ** Software or, alternatively, in accordance with the terms contained in
    ** a written agreement between you and The Qt Company. For licensing terms
    ** and conditions see http://www.qt.io/terms-conditions. For further
    ** information use the contact form at http://www.qt.io/contact-us.
    **
    ** GNU Lesser General Public License Usage
    ** Alternatively, this file may be used under the terms of the GNU Lesser
    ** General Public License version 3 as published by the Free Software
    ** Foundation and appearing in the file LICENSE.LGPLv3 included in the
    ** packaging of this file. Please review the following information to
    ** ensure the GNU Lesser General Public License version 3 requirements
    ** will be met: https://www.gnu.org/licenses/lgpl.html.
    **
    ** GNU General Public License Usage
    ** Alternatively, this file may be used under the terms of the GNU
    ** General Public License version 2.0 or later as published by the Free
    ** Software Foundation and appearing in the file LICENSE.GPL included in
    ** the packaging of this file. Please review the following information to
    ** ensure the GNU General Public License version 2.0 requirements will be
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    ****************************************************************************/

    #include <window.h>
    #include <Qt3DRenderer/qrenderaspect.h>
    #include <Qt3DInput/qinputaspect.h>
    #include <Qt3DQuick/QQmlAspectEngine>

    #include <QGuiApplication>
    #include <QtQml>

    int main(int argc, char* argv[])
    {
        QGuiApplication app(argc, argv);

        Window view;
        Qt3D::Quick::QQmlAspectEngine engine;

        engine.aspectEngine()->registerAspect(new Qt3D::QRenderAspect());
        engine.aspectEngine()->registerAspect(new Qt3D::QInputAspect());
        QVariantMap data;
        data.insert(QStringLiteral("surface"), QVariant::fromValue(static_cast<QSurface *>(&view)));
        data.insert(QStringLiteral("eventSource"), QVariant::fromValue(&view));
        engine.aspectEngine()->setData(data);
        engine.aspectEngine()->initialize();
        engine.setSource(QUrl("qrc:/main.qml"));
        view.show();

        return app.exec();
    }