main.qml Example File | Qt3D Module 5.5

- Qt 5.5
- Qt3D Module
- Qt3D: Scene3D QML Example
- main.qml Example File
- Qt 5.5.1 Reference Documentation

# main.qml Example File

scene3d/main.qml

    /****************************************************************************
    **
    ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
    ** Contact: http://www.qt-project.org/legal
    **
    ** This file is part of the Qt3D module of the Qt Toolkit.
    **
    ** $QT_BEGIN_LICENSE:LGPL3$
    ** Commercial License Usage
    ** Licensees holding valid commercial Qt licenses may use this file in
    ** accordance with the commercial license agreement provided with the
    ** Software or, alternatively, in accordance with the terms contained in
    ** a written agreement between you and The Qt Company. For licensing terms
    ** and conditions see http://www.qt.io/terms-conditions. For further
    ** information use the contact form at http://www.qt.io/contact-us.
    **
    ** GNU Lesser General Public License Usage
    ** Alternatively, this file may be used under the terms of the GNU Lesser
    ** General Public License version 3 as published by the Free Software
    ** Foundation and appearing in the file LICENSE.LGPLv3 included in the
    ** packaging of this file. Please review the following information to
    ** ensure the GNU Lesser General Public License version 3 requirements
    ** will be met: https://www.gnu.org/licenses/lgpl.html.
    **
    ** GNU General Public License Usage
    ** Alternatively, this file may be used under the terms of the GNU
    ** General Public License version 2.0 or later as published by the Free
    ** Software Foundation and appearing in the file LICENSE.GPL included in
    ** the packaging of this file. Please review the following information to
    ** ensure the GNU General Public License version 2.0 requirements will be
    ** met: http://www.gnu.org/licenses/gpl-2.0.html.
    **
    ** $QT_END_LICENSE$
    **
    ****************************************************************************/

    import QtQuick 2.0
    import QtQuick.Scene3D 2.0

    Item {
        Text {
            text: "Click me!"
            anchors.top: parent.top
            anchors.topMargin: 10
            anchors.horizontalCenter: parent.horizontalCenter

            MouseArea {
                anchors.fill: parent
                onClicked: animation.start()
            }
        }

        Text {
            text: "Multisample: " + scene3d.multisample
            anchors.bottom: parent.bottom
            anchors.bottomMargin: 10
            anchors.horizontalCenter: parent.horizontalCenter

            MouseArea {
                anchors.fill: parent
                onClicked: scene3d.multisample = !scene3d.multisample
            }
        }

        Rectangle {
            id: scene
            width: Math.min(parent.width, parent.height) - 100
            height: width
            anchors.centerIn: parent
            color: "darkRed"

            transform: Rotation {
                id: sceneRotation
                axis.x: 1
                axis.y: 0
                axis.z: 0
                origin.x: scene.width / 2
                origin.y: scene.height / 2
            }

            Scene3D {
                id: scene3d
                anchors.fill: parent
                anchors.margins: 10
                focus: true
                aspects: "input"

                AnimatedEntity {}
            }
        }

        SequentialAnimation {
            id: animation

            RotationAnimation {
                to: 45
                duration: 1000
                target: sceneRotation
                property: "angle"
                easing.type: Easing.InOutQuad
            }
            PauseAnimation { duration: 500 }
            NumberAnimation {
                to: 0.5
                duration: 1000
                target: scene
                property: "scale"
                easing.type: Easing.OutElastic
            }
            PauseAnimation { duration: 500 }
            NumberAnimation {
                to: 1.0
                duration: 1000
                target: scene
                property: "scale"
                easing.type: Easing.OutElastic
            }
            PauseAnimation { duration: 500 }
            RotationAnimation {
                to: 0
                duration: 1000
                target: sceneRotation
                property: "angle"
                easing.type: Easing.InOutQuad
            }
        }
    }