EffectPixelate.qml Example File | Qt Multimedia 5.5

- Qt 5.5
- Qt Multimedia
- QML Video Shader Effects Example
- EffectPixelate.qml Example File
- Qt 5.5.1 Reference Documentation

# EffectPixelate.qml Example File

video/qmlvideofx/qml/qmlvideofx/EffectPixelate.qml

    /****************************************************************************
    **
    ** Copyright (C) 2015 The Qt Company Ltd.
    ** Contact: http://www.qt.io/licensing/
    **
    ** This file is part of the Qt Mobility Components.
    **
    ** $QT_BEGIN_LICENSE:LGPL21$
    ** Commercial License Usage
    ** Licensees holding valid commercial Qt licenses may use this file in
    ** accordance with the commercial license agreement provided with the
    ** Software or, alternatively, in accordance with the terms contained in
    ** a written agreement between you and The Qt Company. For licensing terms
    ** and conditions see http://www.qt.io/terms-conditions. For further
    ** information use the contact form at http://www.qt.io/contact-us.
    **
    ** GNU Lesser General Public License Usage
    ** Alternatively, this file may be used under the terms of the GNU Lesser
    ** General Public License version 2.1 or version 3 as published by the Free
    ** Software Foundation and appearing in the file LICENSE.LGPLv21 and
    ** LICENSE.LGPLv3 included in the packaging of this file. Please review the
    ** following information to ensure the GNU Lesser General Public License
    ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
    ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
    **
    ** As a special exception, The Qt Company gives you certain additional
    ** rights. These rights are described in The Qt Company LGPL Exception
    ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
    **
    ** $QT_END_LICENSE$
    **
    ****************************************************************************/

    import QtQuick 2.0

    Effect {
        parameters: ListModel {
            ListElement {
                name: "Granularity"
                value: 0.5
            }
        }

        // Transform slider values, and bind result to shader uniforms
        property real granularity: parameters.get(0).value * 20

        fragmentShaderFilename: "pixelate.fsh"
    }