/****************************************************************************
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****************************************************************************/

#ifndef QT3D_QRENDERPASS_P_H
#define QT3D_QRENDERPASS_P_H

#include <private/qnode_p.h>
#include <Qt3DRenderer/qrenderpass.h>
#include <Qt3DRenderer/qt3drenderer_global.h>

QT_BEGIN_NAMESPACE

namespace Qt3D {

class QParameter;
class QParameterMapping;
class QRenderState;
class QAnnotation;
typedef QList<QParameter*> ParameterList;

namespace Render
{
class RenderStateSet;
}

class QT3DRENDERERSHARED_EXPORT QRenderPassPrivate : public QNodePrivate
{
public:
    QRenderPassPrivate();

    Q_DECLARE_PUBLIC(QRenderPass)
    ParameterList m_attributes;
    ParameterList m_uniforms;

    // map Parameter names to GLSL names
    QHash<QString, QString> m_parameterNameDict;
    QList<QAnnotation *> m_annotationList;
    QList<QParameterMapping *> m_bindings;
    QList<QRenderState *> m_renderStates;
    QList<QParameter *> m_parameters;
    QShaderProgram *m_shader;
};

} // Qt3D

QT_END_NAMESPACE

#endif // QRENDERPASS_P_H
