directdrawsink

## directdrawsink directdrawsink — Direct Draw video sink |

## Types and Values

struct | GstDirectDrawSink

## Description

## Synopsis

### Element Information

plugin | directdraw
author | Sebastien Moutte <sebastien@moutte.net>
class | Sink/Video

### Element Pads

## Functions

## Types and Values

### struct GstDirectDrawSink

    struct GstDirectDrawSink {
      GstVideoSink videosink;

      /* directdraw offscreen surfaces pool */
      GSList *buffer_pool;
      GMutex *pool_lock;

      /* directdraw objects */
      LPDIRECTDRAW ddraw_object;
      LPDIRECTDRAWSURFACE primary_surface;
      LPDIRECTDRAWSURFACE offscreen_surface;
      LPDIRECTDRAWCLIPPER clipper;

      /* last buffer displayed (used for XOverlay interface expose method) */
      GstBuffer * last_buffer;

      /* directdraw caps */
      GstCaps *caps;

      /* video window management */
      HWND video_window;
      gboolean our_video_window;
      HANDLE window_created_signal;

      /* video properties */
      gint video_width, video_height;
      gint out_width, out_height;
      gint fps_n;
      gint fps_d;

      /* properties */
      gboolean keep_aspect_ratio;

      /*pixel format */
      DDPIXELFORMAT dd_pixel_format;

      /* thread processing our default window messages */
      GThread *window_thread;

      /* TRUE when directdraw object is set up */
      gboolean setup;

      /* TRUE if the hardware supports blitting from one colorspace to another */
      gboolean can_blit_between_colorspace;

      /* This flag is used to force re-creation of our offscreen surface.
       * It's needed when hardware doesn't support fourcc blit and the bit depth
       * of the current display mode changes.
       */
      gboolean must_recreate_offscreen;
    };